Metroid Prime 2: Echoes – Consumer Guide

Platform(s):  GameCube 
Developer(s):  Retro Studios 
Publisher:  Nintendo 
Series:  Metroid 
Genre(s):  Adventure/Explore 
ESRB Rating:  Teen (13+) 
Read More:  Consumer Game Guides 
Andrew Fletcher's picture

According to ESRB, this game contains: Animated Blood, Violence

As one of Nintendo's most mature franchises, Metroid Prime 2: Echoes pulls few punches when it comes to conveying the unsettling isolation of Samus Aran's world and the viciousness of its alien inhabitants. So while the game is devoid of realistic violence, Parents should be aware that it could be frightening for younger gamers.

Despite the new multiplayer mode being little more than a throwaway addition, Metroid Prime 2 still represents a fulsome and well-rounded package for its single-player campaign alone. The challenge is excellently pitched (which is not to be sniffed at in these days of massively varying audience abilities and attitudes) and fans of the series are well provisioned for with plenty of super-hidden items, and more concept art to unlock (via persistent scanning) than in its predecessor—although it seems generally weaker and less insightful than the design sketches gifted to Prime's more dedicated players.

Deaf and Hard of Hearing gamers may find the lack of lack of subtitles reprehensible for such an expensive, high-profile title, but they're really not needed: Echoes expounds classic videogame storytelling with the narrative artfully hinted towards through log entries, iconic symbols and unique sights rather than a reliance on cheap cinematic shortcuts or spoken dialogue. It is worth pointing out, however, that audio cues are often very useful when trying to track elusive enemies or master their attack patterns, and a not insignificant dimension of the experience is lost without the excellent mood-setting music and those piercing enemy screams.

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